Android Developer Salaries Surpass iOS
By John Houghton on January 31, 2014
According to Indeed the average salary for an Android Developer in San Francisco is $124,000, while a Senior Android Developer makes $150,000 (as of 1/30/14). When compared to iOS developers, I’ve been seeing evidence of Android developers making more, $122,000 and $139,000 respectively. This is reflected by the dominance of the Android operating system in the marketplace, and due in part to the success of Samsung.
Overall, I find that Android programming (which is done in Java) goes quicker than iOS programming, but there are significant holdups when it comes to QA (Quality Assurance – testing). There are so many different types of Android devices, and for a mainstream app, you can’t ignore them. To test, […]
iOS Developer Salaries Hold Steady
By John Houghton on January 31, 2014
I get a lot of questions about what it costs to develop iOS (iPhone/iPad) apps, and people often wonder what it takes to retain an iOS developer. My company is based in the San Francisco Bay Area, and I’ve hired a lot of iOS developers, so I can share some insights and interpretations about what I see going on.
I checked a number of sources, and it looks to me like the job site Indeed.com has the most accurate numbers. According to Indeed, and as of today, January 30th, 2014, the average iOS developer in San Francisco makes $122,000 per year, while a senior developer makes $139,000 per year. The salary for this job category is […]
iPhone App Development On Windows
By John Houghton on January 30, 2014
I get a lot of questions about the requirements for iPhone app development, and wanted to write a post to clear up some of the confusion. In order to create an app, you need a software development kit, or SDK. It’s best if you get the native SDK from Apple. “Native” means that it is the primary tool that Apple intends for you to use when writing your iPhone app. This SDK can also be used to code apps for the iPad. I recommend that you use the SDK that Apple provides. It is possible to download non-native SDKs from different providers, such as Appcellerator or Phonegap, but by using these non-native SDKs, you become […]
Increase Your Customer Knowledge with Mobile Analytics
By John Houghton on January 29, 2014
Do you want more data about your customers and prospects? It’s a worthwhile pursuit. He who has the data, has the power; and if you have the data, you also stand a much better chance of winning. I remember in my Marketing class at UC Berkeley, when my professor David Aaker explained that in the ‘70s, the grocery store retailers held the power because they controlled the shelf space. Then when the brands began to harness the data, the power position reversed, so that the brands now told the retailers what to do. This is because the brands were first to harness customer data. Information is power, and as the playing field has shifted to mobile, […]
Extreme Mobile Targeting Through iBeacon
By John Houghton on January 29, 2014
One of the biggest problems companies face in advertising is that the majority of advertising spend is wasted, and this drives up the cost a company has to charge for goods and services. Enter iOS (iPhone/iPad) apps and iBeacon. One of the biggest promises in mobile advertising is the ability to put together customer profiles, not only based on online activity, but also physical activity. What if the supermarket knew that a customer had been to the beach on a hot day? Why not suggest a six pack of cold beer and a spray can of sunburn reliever?
Enter the iBeacon. iBeacons work via 2.4 GHz Bluetooth 4.0, which can be powered by small batteries. The […]
Mobile App Development Cost and Design
By John Houghton on January 28, 2014
Two of the toughest issues for mobile app development company stakeholders are cost and design. On the iOS platform (iPhone/iPad), particular attention is paid to design, and Android also has its own design language; however, the navigation patterns can be quite different between the two platforms. In this video episode of Mobile App Development TV, we talk to Pete Petras, who is the US Creative Director for Globant. Globant is a technology service provider focused on developing compelling experiences with particular expertise in mobile app development. Pete talks about the cost incurred when companies undertake development projects, and how user experience is becoming a driving factor in app success. Watch the video now:
Watch MP4 (iPhone/iPad)
People […]
How do I Add Twitter Functionality to My Mobile App?
By John Houghton on January 27, 2014
Not everybody who is responsible for a mobile app project knows how to use Twitter inside and out, so if you are one of those people, this article is for you. Whether it’s iPhone, iPad or Android app development, for a while now it’s been possible to add Twitter functionality to an app, so if a user likes a piece of content within a mobile app, they can share it in the form of a tweet. I sometimes get requests to build a Twitter function exclusively with the ability to tweet a fixed message, or to retweet a message (without the option to edit it). This post is targeted toward people who want those capabilities […]
A Software Lesson Applied from Orson Wells
By John Houghton on January 24, 2014
Winemakers know it, software developers know it, but some people outside these industries sometimes don’t understand. In 1979, Orson Wells delivered an infamous outtake for a Paul Masson wine commercial when he said, “We will sell no wine before its time.”
Understandably, the pressure is great upon the vintner as well as the software publisher. You can’t make any money or meet promised deadlines until you release your product. But the drawback of releasing a poor quality product is that your customers will immediately know what’s going on, and you will tarnish your brand. When you taste sour wine, the experience is unforgettably unpleasant. When you use an app that is buggy and crashes, you become […]
Key Metric for App User Acquisition: CPI – Cost Per Install
By John Houghton on January 23, 2014
For those of you that don’t know, and many who call my company are new at this, there is a key metric for marketing your app known as “Cost Per Install.” It is the marketing cost that you pay to acquire a user to install your app. I remember last year, the number seemed to be around $1 per install, but now that number is creeping up to $2. If you’ve read some of the previous articles on this blog, you’ll know that when an app is launched, it needs a boost to raise its visibility and get it moving. It needs downloads, good ratings, and engaged users, all of which can be boosted by […]
6 Tips to Get Your App Discovered in iTunes: App Store Optimization
By John Houghton on January 22, 2014
We spoke generally before about promoting your app, see the article 8 Steps to an App Marketing Strategy, so let’s speak specifically now about how to optimize it for the iTunes Store. We’ll cover the Google Play Store in a future article. It used to be that users could browse the latest apps by category in the iTunes store, but for some reason that functionality has since been restricted to a limited set of select apps in the top categories. In order for users to discover your app, they need to query for it and search through the results. Like it or not, we’re living in a keyword-based world, and apps in the App Store […]