Discover App Development for Location-Based Services

By John Houghton on February 20, 2013


Location based services shown on a phone.

Location-based services allow apps to use device location information to open up new avenues of information, interaction, and revenue generation for app developers and brands.  Users’ phones can use cellular, Wi-Fi, or GPS to find location.  For example, a user might be looking for nearby restaurants after watching a movie, or she might need to find the closest tire center if she gets a flat.  When you dial 911 on your cell phone, emergency services can automatically determine your location.

For custom app developers, it’s easy to integrate with a service like the Google Maps API* to:

– Show users what’s nearby (restaurants, coffee shops, gas stations).
– Provide directions to nearby attractions or services.
– Mash up location data […]

How Apple Needs to Change TV

By John Houghton on January 8, 2013


Apple TV in front of an LCD TV

There is much talk this week at CES about Apple and it’s mysterious plans for TV.  I have some insight here as my company has been specializing in mobile video for 7 years, and more recently, mobile apps.  If you’ve shopped for a TV recently, you’ll see that many/most of them are now “smart” TVs, meaning they are platforms for mobile apps.

Here’s the problem with adoption.  The traditional way people watch TV is by picking up the remote and surfing channels.  After flipping through, they find something they like and set a date with the TV or record it using DVR.  Most cable companies offer this service and it’s considered “old school.”

The new way Apple […]

Three Essential Skills for Mobile App Development

By John Houghton on January 7, 2013


Graphic showing cycle of designing, coding, and testing.

Updated on 8/19/14.  When people think of mobile app development, they think of coding, but often don’t think (or know) about the other necessary skills involved in creating a successful app.  When it comes to app development, the three skills that can make or break your project are designing, coding, and testing (source: Apple, Developing for the App Store, 7/17/12).  These are also the three phases of a mobile development project.  The amount of time you spend in each phase depends on how much functionality you want to implement per release.  The process is iterative, so, as you polish and refine the app, it’s possible to cycle through these phases many times.  In the graphic […]

Mobile Apps and the Connected Home

By John Houghton on January 3, 2013


Woman using an iPad over coffee.

I just read an article on AllThingsD.com about the Connected Home and what we can expect to see at the Consumer Electronics Show in Las Vegas next week.  The Connected Home is a big and mostly unexploited area for software and hardware developers – the idea of making apps that can control objects in the home with an iPhone, iPad, or Android device, such as lights, appliances, or your thermostat.

Not only is this an area of intense interest for myself, but if you’ve kept an eye out, you’ve watched the shelves of your local Apple store fill with these smart controllers.  Here are some of the things I would love to see:

A refrigerator that knows what’s […]

The Four Top iPhone and Android App Development Best Practices

By John Houghton on December 6, 2012


Using an iPhone next to a laptop.

Let’s face it, of the over one million iPhone, iPad and Android (phone and tablet) apps available, many are of sub-standard design and quality.  As the app development frenzy has pushed non-software developers into software roles, their inexperience has resulted in low quality apps.  Follow these four best practices to improve your odds of success.

Involve Users – You should run the app idea by a set of users and involve them in the initial planning phase and user acceptance testing.  This can be simple or elaborate.  As an example of a simple user test, I gave a prototype app to my friend to try, and I could see in the first few seconds that he […]

4 Tips for Building a Powerful Investor Relations App

By John Houghton on June 15, 2012


Nestle KitKat bar

Thanks to the boom in sales of mobile devices, there is continuing demand for all types of apps to serve content, and investor relations (IR) apps are no exception.  Peter Warne, Head of Nestlé IR Communications Services, offers four tips for making your investor relations app a success.

1. Stay ahead of the game

In Nestlé’s case, they were one of the first companies with an investor relations iPhone app.  In addition to the 40,000–50,000 app downloads, they received a lot of recognition for being one of the first companies to utilize such media channels to reach their investors.  Ok, so you can’t be the first with an IR app because that’s already been done, but you […]

Getting Started with Apps for Your Company

By John Houghton on January 12, 2012


Smartphone with app icons popping out.

Everybody wants an app.  Just to have it on your website makes you feel more hip, relevant, and current.  Getting started with a simple app gives you experience, so that you become familiar with the process, and the possibility for developing a more sophisticated app later.  You can spend a lot of time planning your app, and if it’s a major part of your mix, then you should, but here are a few quick ideas to get you started on any simple apps you might be considering.

Utility Apps

Utility apps are popular and easy.  A utility can be a calculator, clock, flashlight, notepad, and so on.  Are you a real estate brokerage?  Consider perhaps a loan […]

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